
3D Artist
Jess Millar
Welcome to my portfolio. I am a 3D game artist and have worked on projects such as Proxy Soldier, a game created in my graduating year of college, as well as a VR game for the National Science and Innovation Gala. I have mentored a high school student while creating renders of a Science and Innovation center for their high school. Currently I focus my efforts on several personal projects including a collaboration with another game developer.
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My Qualifications include :
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3D Modeling
Taking interesting concepts and recreating them in 3D
Strong attention to even the smallest of details
Patience and consistent effort throughout the entire process
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Texturing
Creating high quality textures and using a variety of different texture maps to achieve realistic and aesthetically pleasing results
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Animation
Creating life from previously inanimate things
Creating fun and believable animations that fit the theme of the character, creature or object
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I currently work in the Ottawa area and am recently graduated from Algonquin College's Game Development program.
Portfolio
My Work
Below you will find a collection of images from some of my projects.
![]() OldLady_008.png | ![]() OldLady_002.png | ![]() OldLady_009.png |
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![]() OldLady_003.png | ![]() OldLady_001.png | ![]() OldLady_006.png |
![]() OldLady_007.png |
2017
Auntie Luna
Character work in progress for a personal project.
![]() Textured_Persp.png | ![]() Textured_Top.png | ![]() GreyModel_Side.png |
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![]() Moth.png | ![]() GreyModel_Front.png | ![]() Textured_CloseUp.png |
![]() GreyModel_Persp.png |
2017
Menasco Moth
This plane is a steampunked version of the De Havilland D.H.82C2 Menasco Moth.  It was created for a VR game that was showcased at the National Science and Innovation Gala.
![]() Textured_Front.png | ![]() Textured_Front.png | ![]() Textured_CloseUp3.png |
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![]() Textured_ZoomIn.png | ![]() GreyModel_Front.png | ![]() GreyModel_Front.png |
![]() GreyModel_Side.png | ![]() GreyModel_Side.png | ![]() Textured_Persp.png |
2017
Menasco Moth Pilots
These characters was created to serve as pilots for the steampunked De Havilland D.H.82C2 Menasco Moth plane.
![]() Level_edited.png | ![]() Robot_edited.png | ![]() Robot.png |
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2016 - 2017
Proxy Soldier
I worked as a 3D / 2D artist and animator on this project. Linked below is a video showcasing my student project game, Proxy Soldier created during my graduating year at Algonquin College's Game Development program in a team of 7.
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![]() BasementFloor_Lab_003.jpg | ![]() FirstFloor_Lab_003.jpg | ![]() FirstFloor_Lab_004.jpg |
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![]() SecondFloor_Lab_002.jpg | ![]() SecondFloor_Hallway.jpg | ![]() FirstFloor_Hallway.jpg |
![]() FirstFloor_Lab_002.jpg |
2017
Science and Innovation Center Renders
These are renders of a Science and Innovation center that is to be built for a local high school. On this project I worked to educate a student on how to model, texture, animate and create realistic lighting and rendered images of the Science and Innovation center based off of floor plans we were provided.
Get in touch to learn more about my original work.
Resume
Art Contact | Proxy Soldier
September, 2016 - April 2017
Creating an art style guide to flesh out what the overall appearance of the game should look like and ensuring that other team members follow that vision.
Drawing concept art for the game and features in it.
Designing, modeling and texturing several high quality characters.
Modeling and texturing buildings and level assets.
Creating visuals for in game menu systems, HUDs and reticles.
Creating believable animations for characters.
3D & 2D Artist | National Science and Innovation Gala
April, 2017 - May 2017
Creating 3D characters and a plane in a steampunk style.
Creating animations and textures for created assets.​​
3D Artist & Educator | Science and Innovation Center
July 2017 - August 2017
Teaching a student how to use 3D modelling and photo editing programs in order to create realistic models and renders of building interiors from beginning to finish using a combination of 3D modelling, texturing, animations and lighting
Taking floorplans provided and using those to create real life visuals of the final product
Taking renders and additional maps editing them using photo editing programs to enhance their quality and appearance
3D & 2D Artist (co – op placement) | bishop Alexander Carter
February, 2013
Creating 3D characters and props for several small games.
Creating animations for characters.
Creating 2D sprites such as characters, ships, weapons, planets and other objects and making large sprite sheets for them.
Creating 2D seamless backgrounds for scrolling.
Education
September, 2014 – April, 2017
Game Development Advanced Diploma, Algonquin College
I hope my work interests you. You can contact me using the button below!
Contact Me
Ottawa, ON, Canada
705 - 929 - 9936



